History of Geometry Dash

Geometry Jump: Pre-Release (April 2013)

Geometry Jump was the first prototype for Geometry Dash. It contained a level that is now deleted, "Ultimate Destruction" featuring the song Ultimate Destruction by TMM43. This level was never actually implemented into the game, due to copyright reasons by the songs creator, TMM43. The level was remixed and turned into what is now known as "Base After Base" using the song Base After Base by DJVI. The original level still might have a chance at getting in the game, but Geometry Dash creator Robert Topala says it is doubtful. Note the typo in the word "Ultimate."

First level of Geometry Dash, Stereo Madness (2013)/Source: <a href=https://www.youtube.com/watch?v=ZPnqeQpmW3s>Youtube</a>

First level of Geometry Dash, Stereo Madness (2013)/Source: Youtube

Geometry Dash 1.0 (August 2013)

This was the first released version for Geometry Dash. It was created for iOS and Android. The version contained 7 levels, Stereo Madness, Back on Track, Polargeist, Dry Out, Base After Base, Cant Let Go, and Jumper. The songs of the levels are all of the same name, by (in order) ForeverBound, DJVI, Step, DJVI, DJVI, DJVI again, and lastly, Waterflame. These levels, consisting of very few objects, were the building blocks of Geometry Dash.

First level of Geometry Dash, Stereo Madness (2013)/Source: <a href=https://www.youtube.com/watch?v=ZPnqeQpmW3s>Youtube</a>

First level of Geometry Dash, Stereo Madness (2013)/Source: Youtube

Geometry Dash 1.1 (October 2013)

With the second update of Geometry Dash came a new level, dubbed "Time Machine." The song was also called Time Machine, and was by music artist Waterflame. New objects were added, including mirror portals, which would reverse direction of the level. Also, the "lite" version of Geometry Dash was released, consisting of only 1 level, Stereo Madness.

8th level of Geometry Dash, Time Machine (2013)/Source: <a href=https://geometry-dash.fandom.com/wiki/Time_Machine>geometry-dash.fandom.com</a>

8th level of Geometry Dash, Time Machine (2013)/Source: geometry-dash.fandom.com

Geometry Dash 1.2 (October 2013)

With the third version of Geometry Dash came a new game mode, Gravity Ball, which moves by flipping gravity when the screen is tapped. In total, 3 modes were in Geometry Dash: cube mode, rocket, and gravity mode. Also, the 9th level, Cycles, was introduced using the song Cycles by DJVI. In the lite version, Back on Track was implemented.

The 9th level of Geometry Dash. The mode in the picture was the new mode, "ball mode". (2013)/Source: <a href=https://geometry-dash.fandom.com/wiki/Cycles>geometry-dash.fandom.com</a>

The 9th level of Geometry Dash. The mode in the picture was the new mode, "ball mode". (2013)/Source: geometry-dash.fandom.com

Geometry Dash 1.3 (November 2013)

Possibly the biggest update to Geometry Dash so far, it included a new level, xStep, featuring the song "xStep" and added the star system. Now, you would get "stars" from completing a level. The easier the level, the less stars you get, and the harder the level, the more stars you get.

Geometry Dash level xStep. (2013)/Source: <a href=https://geometry-dash.fandom.com/wiki/Update_1.3>geometry-dash.fandom.com</a>

Geometry Dash level xStep. (2013)/Source: geometry-dash.fandom.com

Geometry Dash 1.4 (December 2013)

With the 5th major update to Geometry Dash came a new level, Clutterfunk, featuring the song "Clutterfunk" by Waterflame. A new object shrinks the player.

The 11th level in Geometry Dash, Clutterfunk. This image shows the miniature character. (2013)/Source: <a href=https://www.pinterest.com/pin/808607308070380437>pinterest.com</a>

The 11th level in Geometry Dash, Clutterfunk. This image shows the miniature character. (2013)/Source: pinterest.com

Geometry Dash 1.5 (2013)

The sixth major update of Geometry Dash added a new level, Theory of Everything. (Song: "Theory of Everything" by DJ-Nate.) Also, a new mode, the UFO was added, which adds upward velocity with every tap. This may have been inspired by the game "Flappy Bird." Also, Theory of Everything introduced purple jump rings, causing smaller jumps than yellow and blue jump rings. This update also included a new "Demon" rating for custom levels, though no Demon levels were made until 1.6.

The 12th level, Theory of Everything. In the photo is the new UFO mode. (2013)/Source: <a href=https://geometry-dash.fandom.com/wiki/Theory_of_Everything>geometry-dash.fandom.com</a>

The 12th level, Theory of Everything. In the photo is the new UFO mode. (2013)/Source: geometry-dash.fandom.com

Geometry Dash 1.6 (2014)

With the 7th major update to Geometry Dash, released March 2014, came new features and 2 new levels titled Electroman Adventures and the first official demon level, Clubstep. A big change in this update was the addition of 3 secret coins per level, which, if you had enough could get you icons, ships, balls, and UFOs. Plus, map packs were introduced, containing 3 levels per map pack. In addition, new blocks were added in this update which would fade out once you were near them.

Levels 13 and 14, respectively. In the new levels you can see examples of the new "invisible blocks" and the three coins per level. (2014)/Source: <a href=https://www.youtube.com/channel/UCDRivRwYNLBE4pAZtlGe0dg>AleXPain24's YouTube Channel</a>

Levels 13 and 14, respectively. In the new levels you can see examples of the new "invisible blocks" and the three coins per level. (2014)/Source: AleXPain24's YouTube Channel

Geometry Dash 1.7 (2014)

The 8th major update to Geometry Dash added a new level, Electrodynamix, and new features. The new features included a mode where the player could speed up and slow down. This would become an important part of some custom levels.

A sneak peek of the new update, released a few weeks before the update came out. (2014)/Source: <a href=https://geometry-dash.fandom.com/wiki/Update_1.7>geometry-dash.fandom.com</a>

A sneak peek of the new update, released a few weeks before the update came out. (2014)/Source: geometry-dash.fandom.com

Geometry Dash 1.8 (2014)

With the 9th major update of Geometry Dash came most notably a new mode, dubbed "Dual Mode" and the addition of Hexagon Force. (Song: -Hexagon Force- by Waterflame.) But also came the addition of slanted and sloped blocks, which became more useful in future updates.

A photo of the new dual mode, added in 1.8, in Hexagon Force. (2014)/Source: <a href=https://geometry-dash.fandom.com/wiki/Hexagon_Force>geometry-dash.fandom.com</a>

A photo of the new dual mode, added in 1.8, in Hexagon Force. (2014)/Source: geometry-dash.fandom.com

Geometry Dash 1.9 (2014)

The 10th update of Geometry Dash added new levels, including Blast Processing and Theory of Everything 2. New features were added, most notable being wave mode. You move up and down by touching the screen. The player goes up once you tap the screen, and goes down when you released it. Theory of Everything 2 was the second official demon level. In Geometry Dash Lite, the level Time Machine was added.

Picture and videos of the new levels, showing their new updates and additions to the game.(2014)/Source:<a href=https://geometry-dash.fandom.com/wiki/Theory_of_Everything_2>geometry-dash.fandom.com</a>

Picture and videos of the new levels, showing their new updates and additions to the game.(2014)/Source:geometry-dash.fandom.com

Geometry Dash 2.0 (August 2015)

After almost a year of waiting, Geometry Dash 2.0 was released. Two new levels were added, Deadlocked and Geometrical Dominator. (Song: Geometrical Dominator by Waterflame and Deadlocked by F-777.) The biggest update so far, it added tons of new blocks and features in the level editor, such as the number of colors you could put in your level from 4 to infinite. It also added the ability to move objects with a single block, called the move block. This was much easier than moving objects in 1.9. New types of spikes were added, mainly the dragon spike, which would chomp at you. A new type of jump ring was added, the green jump ring, which would switch gravity. Also, A new type of mode was added, dubbed "robot mode." Tons of new backgrounds and ground sprites were added, also the ability to make your own. Tons of new icons, ships, balls, UFOs, waves, and robot icons were introduced. Also, 2.0 added the feature to teleport players. Plus, F-777 debuted as a Geometry Dash music artist. A new type of user coin was added, which was like a normal secret coin, but could be used in custom levels. Keys were added in 2.0, which could cause a chain reaction in levels.

The new levels, showcasing the new features added over the year that 2.0 was worked on. (2015)/Source:<a href=https://geometry-dash.fandom.com/wiki/Deadlocked>geometry-dash.fandom.com</a>

The new levels, showcasing the new features added over the year that 2.0 was worked on. (2015)/Source:geometry-dash.fandom.com

Geometry Dash 2.1 (January 2017)

Geometry Dash 2.1 is the most recent update. It is considered the biggest update to date, with over half a dozen new features added or added onto. A new level, Fingerdash, was made for the game. The update also included a new game mode, the spider game mode, which instantly teleports you to the top or bottom of the screen. The update also had over 100 new icons added, a reward system, quests, new jump orbs, a red orb boosting you higher in the air than ever before, and a black orbs that boosts you to the ground. A new 4x speed portal, new shops to buy icons, a quest system, a vault system with codes to unlock icons, new difficulty levels for demons, a red jump pad boosting you high in the air, and many more bits and pieces here and there. Finally, new features in the editor were added, advancing custom levels even further.

Footage of the new level, Fingerdash, and a promo picture for 2.1. (2017)/Source:<a href=https://geometry-dash.fandom.com/wiki/Update_2.1>geometry-dash.fandom.com</a>

Footage of the new level, Fingerdash, and a promo picture for 2.1. (2017)/Source:geometry-dash.fandom.com