History of Super Mario Bros

From Version Museum
Revision as of 08:48, 15 May 2016 by VersionMuseum (Talk | contribs) (Super Mario Maker (2015) (Wii U))

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

   Pen and paper icon.png    This page is a work in progress. You can help us by contributing to it or offering comments!    

Super Mario Bros. (1985) (NES)

Super Mario Bros. was the first ever Super Mario Game. It was revolutionary for its time, and saved the home video game market from being gone forever after the North American Video Game Crash of 1983. You could play as Mario and Luigi. (Luigi only being playable in 2-player mode.) Toad made a cameo appearance and you had to save Princess Peach. There were 8 worlds, each containing 4 levels. To this day it one of the best-selling video games of all time.

Super Mario Bros 2 - Japanese Version (1986) (FAMICON)

The Japanese Super Mario Bros. 2 was not released in the U.S. until 1993, with the new name "Super Mario Bros.: The Lost Levels." The reason for it never being released in America was that the game was extremely hard, and many American game testers told Nintendo they did not like the game and thought it shouldn't be released in America. The game was for the Japanese version of the NES, the FAMICON or Family Computer. The game was widely criticized in Japan or being too similar to the original Mario Bros, which it was. The music was exactly the same as the original, and only a few textures were changed, however, there was entirely new levels.

Super Mario Bros. 2 (1988) (NES)

Super Mario Bros. 2 (American Version) was a remake of a game Nintendo previously helped make, called "Doki-Doki Panic". Nintendo remade the game, so it had Mario characters, but, didn't change much else. It changed the main boss from Bowser to Wart, a mutant frog, which was unusual, but, developers like to try new things. But in the next installment, Super Mario Bros. 3, it was back to Bowser, which made it more unusal. Instead of hitting bricks, in this game, you were pulling out onions from the ground and throwing them at enemies. It was different, but people still loved it. It sold over 10 million copies across the U.S.

Super Mario Bros. 3 (1988) (NES)

Super Mario Land (1989) (Game Boy)

Super Mario World (1990) (SNES)

Super Mario 64 (1996) (Nintendo 64/N64)

Super Mario Sunshine (2002) (Gamecube)

Super Mario 64 DS (2004) (DS)

New Super Mario Bros. (2006) (DS)

Super Mario Galaxy (2007) (Wii)

New Super Mario Bros. Wii (2009) (Wii)

Super Mario Galaxy 2 (2010) (Wii)

Super Mario 3D Land (2011) (3DS)

New Super Mario Bros. 2 (2012) (3DS)

New Super Mario Bros. U (2012) (Wii U)

Super Mario 3D World (2013) (Wii U)

Super Mario Maker (2015) (Wii U)

Super Mario Maker enabled users to create their own levels, and publish them for everyone to play. Since its release in late 2015, it has amassed millions of users, and even more levels. While it is not as popular as some of the older games, it is much more popular than the newer ones.